![]() Primarily, that had MS sufficiently (at the very least, more than they had) researched real " core" gamer living spaces, the " minimum distance" issue could have been minimized or possibly even eliminated from the get-go (the fact that third parties are selling snap-on correcting lens peripherals proves this). gamers were ignored." This is referring to a number of things. Primarily, that the device does not have the resolution necessary to track fingers reliably at range. simply isn't powerful enough." This is referring to a number of things. one step closer to the holodeck." What I hope to show is that Kinect has the potential to take us one step closer to the holodeck if we're willing to open our minds to the possibilities of what Kinect plus haptic feedback can give us. We don't want to look at the device and think about how we can use Kinect to advance gaming itself as a medium and " core" gaming in particular. And yet, despite this desire by many to crack open Kinect for science, many of us " core" gamers are willing to just blow Kinect off as a device only capable of " casual" gaming experiences. Everything from machine learning to robotics could benefit from learning from Kinect. ![]() The potential for Kinect's technology to advance other fields is astounding. What I am uncomfortable with however is MS trying to push on us the idea that this amazing piece of technology should never be anything more than what it is now. I do not hate what MS is trying to do with Kinect. " No piece of technology should be limited by its marketing tagline." Kinect is amazing. We can make it non-trivial now with Kinect. The most popular haptic feedback in gaming technology, rumble, has been essentially trivial so far. ![]() Microsoft could just as easily have both. ![]() Kinect's marketing would have us sacrifice haptic feedback in favor of a " blue ocean strategy" that's primary goal is to net as many people as possible. sacrifices all haptic." Having a controller can give us haptic feedback, which allows us to physically feel what is happening in the virtual world we're playing in. ![]() Both of these taglines try to push the idea that controllers ultimately have no value to the future of gaming. no controller ever mantra." Kinect's marketing tagline used to be " no controller required" and has recently become " you are the controller".
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